I figured I’d talk a little bit about our main (proposed) game mechanic.
With each level of the game, there will be unique music. Once you start playing, the music starts. A meter will appear at the top of the screen, starting out full. This meter represents the timing of the music with your timing. Your goal, as the player, is to keep the music going.
As you get hit by enemies and take damage, as you stop, or slow down, the meter will fall. As the meter falls, the music will start to slow and distort - and so will the environment around you. It will become blurry, monsters will become bigger, platforms may fall and disappear. Basically - if you don’t keep up with the music, you get left behind, and once the meter hits empty, you’ve failed.
I’d also like to include small powerups, bonuses as you go along that will restore your dissonance meter by 10% or so, so if you do fall a little behind, you can catch back up as long as you’re not doing too bad.